When it comes to choosing an aesthetic for the cities of Minecraft, medieval is one of the more obvious choices. With block types Minecraft has to offer and their relative ease to put together, a medieval look is best suited to the style of the game.
Generating many different ideas for houses can be difficult, however, and new players in particular will be looking for house designs that are little more than sharp boxes of wood and stone. Fortunately, the Minecraft The community is massive and welcoming, with lots of new ideas for players to learn from.
Small and elegant
Starting with the basics, this house is a simple and pretty example of many techniques that make medieval buildings in Minecraft. White walls (terracotta or concrete) combined with dark wood highlights are a key part of this style.
On top of that, it’s an easy introduction to one of the more difficult aspects of these buildings, the roofs. Building a staircase on either side to meet in the middle is just as good, but this building is a simple example of how to mix normal stairs and blocks to make something more interesting to look at, as well as choosing which color . This particular design will require wood from the Nether, but that shouldn’t be a problem for players mid-game.
A house worthy of an ealdorman
This house uses the same techniques as before but makes them a little bigger and more complicated for a much grander design. This is a perfect home design for any high status area of a city away from the peasantry and the general population.
Using stone bricks instead of white concrete, wood logs are used to give the building exterior scaffolding that was often found in these buildings at that time. In addition, the use of fences instead of glass for windows is more appropriate over time, since glass was an expensive product.
When thinking of commercial buildings to dot in a medieval town, a blacksmith is a must. Blacksmiths were not very common in cities, as the media would have you believe; they often lived and worked in the local barracks / castle. However, it wouldn’t be good without a friendly bearded man near his house, hitting heated metal with a hammer.
This design uses the white and wood technique on the building but builds a stone level in the background. This gives the idea that the ground floor could be the blacksmith’s store, while the top is where they live. In addition, the outer area shows how many workbenches in the game can be used for decorative purposes. This is a design where players could potentially use mods to make it even more complex.
A noble house
This design pushes the techniques already shown and pushes them bigger and bolder. This one will be very resource intensive, using a lot of terra cotta for the walls and roof, but when the house is as pretty as this one, it is worth it.
With various sections of the house protruding from the main section, it shows how the irregular shapes make buildings so much more interesting. Additionally, using desks as edge posts is the perfect way to use utility blocks for other purposes.
Big or small, rich or poor, everyone needs to eat. A farm is another obvious choice for buildings in any medieval town, and this one is rather humble. This house is fairly easy to build, but still has a huge amount of detail in it, and studying it can be useful for players looking to learn how and where details can be added to larger builds.
Although the farmhouse pictured is quite small, this house could easily be placed in the middle of a massive field. In addition, the design of the house is basic enough that it can be expanded without too many problems, which makes it very versatile. Finally, add a few villagers and the whole thing could potentially run on autopilot.
Choose the right texture
This house is another fine example of the usual medieval house techniques, this time using stone as exterior scaffolding as opposed to wood. Colors are unusual on this one, but the use of sandstone gives a more unique feel.
This house also shows how awesome using different resource packs can be to find the right look for buildings. The pack used in this image is John Smith Legacy, but there are plenty of other packs for medieval looks, maybe even something more realistic.
Something a little different
While most medieval buildings will have their basis in realism, this doesn’t always have to be the case. Many fantasy worlds use a medieval setting, so players may want to be on the lookout for medieval buildings that are a bit more “exterior” for their design.
It is one of those buildings. He uses all the techniques that medieval builders know but applies them to a building with a wild appearance. These two towers could easily house an old wizard or a strange hermit lurking away from the rest of the city.
A wall of houses
This is a unique design, but one that can be seen in selected locations across Europe. This row of houses (or a large house) doubles as a wall, with the space in the middle leading somewhere.
While unlikely to be the walls of a city, they could easily make a very elegant entrance to a beautiful square, with many houses outside and perhaps a market in the middle. Alternatively, it could just be the front wall of a much larger building, the hole in the middle of which is the entrance.
Stay at the hostel
Every city of any value needs a place where travelers can have a good drink, good food, and a place to rest. A hostel is a place where all of these needs will be met, and this one will definitely get the job done.
A rather complex design, which takes almost every technique seen so far and brings them together for one hugely impressive building, with a resource pack adding texture to the white walls and roof, as well as intricate detailing on the front. There are even a few modified blocks in there. This one will put anyone’s building skills to the test.
A manor big enough for a village
For players who have more resources than they know what to do with, here is the ultimate medieval building challenge. The dimensions of this building exceed 100 x 100 x 100 blocks and will definitely take some time to complete, but it will be a sight to see when completed. Not to mention, this is just one of many huge buildings.
While not the most intricate designs, the detail of each of the front walls is impressive and the way all of the extensions lock together is stunning. Perhaps the biggest challenge of this building is the interior design. Players could make it massive and open, or it could be a whole maze to go through; they may just need a slightly beefier PC to see it in all its glory.
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